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Как сделать Distortion Hover Effect для изображений в Tilda
WebGL
Distortion Hover Effect for Tilda
A little library that can be used for creating WebGL powered distortion hover effects using displacement images.
Distortion Hover Effect for Tilda
A little library that can be used for creating WebGL powered distortion hover effects using displacement images.
Distortion Hover Effect for Tilda
A little library that can be used for creating WebGL powered distortion hover effects using displacement images.

Как сделать Distortion Hover Effect для изображений в Tilda

1
Создали блок CL16
2
Добавили код 1 и код 2 на страницу в блок ДРУГОЕ►Т123
В коде заменили ID блока CL16 #rec84113182
Дополнительные настройки и описание можно найти на странице
https://github.com/robin-dela/hover-effect
Mo-ti Level Up
Видео инструкции по добавлению кода и работе с Zero Block.
Применяем Distortion Hover Effect для различных блоков и изображений в Tilda.
Длительность видео: 22 мин
Фрагмент видео
Библиотека для примера

<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/96/three.min.js"></script><script src="https://cdnjs.cloudflare.com/ajax/libs/gsap/2.0.2/TweenMax.min.js"></script><script>var hoverEffect=function(a){var b=a.parent||console.warn("no parent"),g=a.displacementImage||console.warn("displacement image missing"),e=a.image1||console.warn("first image missing"),f=a.image2||console.warn("second image missing"),d=a.intensity||1,l=a.speedIn||1.6,m=a.speedOut||1.2,r=void 0===a.hover?!0:a.hover,k=a.easing||Expo.easeOut,t=function(){var a=!1,b=navigator.userAgent||navigator.vendor||window.opera;if(/(android|bb\d+|meego).+mobile|avantgo|bada\/|blackberry|blazer|compal|elaine|fennec|hiptop|iemobile|ip(hone|od)|iris|kindle|lge |maemo|midp|mmp|mobile.+firefox|netfront|opera m(ob|in)i|palm( os)?|phone|p(ixi|re)\/|plucker|pocket|psp|series(4|6)0|symbian|treo|up\.(browser|link)|vodafone|wap|windows ce|xda|xiino|android|ipad|playbook|silk/i.test(b)||/1207|6310|6590|3gso|4thp|50[1-6]i|770s|802s|a wa|abac|ac(er|oo|s\-)|ai(ko|rn)|al(av|ca|co)|amoi|an(ex|ny|yw)|aptu|ar(ch|go)|as(te|us)|attw|au(di|\-m|r |s )|avan|be(ck|ll|nq)|bi(lb|rd)|bl(ac|az)|br(e|v)w|bumb|bw\-(n|u)|c55\/|capi|ccwa|cdm\-|cell|chtm|cldc|cmd\-|co(mp|nd)|craw|da(it|ll|ng)|dbte|dc\-s|devi|dica|dmob|do(c|p)o|ds(12|\-d)|el(49|ai)|em(l2|ul)|er(ic|k0)|esl8|ez([4-7]0|os|wa|ze)|fetc|fly(\-|_)|g1 u|g560|gene|gf\-5|g\-mo|go(\.w|od)|gr(ad|un)|haie|hcit|hd\-(m|p|t)|hei\-|hi(pt|ta)|hp( i|ip)|hs\-c|ht(c(\-| |_|a|g|p|s|t)|tp)|hu(aw|tc)|i\-(20|go|ma)|i230|iac( |\-|\/)|ibro|idea|ig01|ikom|im1k|inno|ipaq|iris|ja(t|v)a|jbro|jemu|jigs|kddi|keji|kgt( |\/)|klon|kpt |kwc\-|kyo(c|k)|le(no|xi)|lg( g|\/(k|l|u)|50|54|\-[a-w])|libw|lynx|m1\-w|m3ga|m50\/|ma(te|ui|xo)|mc(01|21|ca)|m\-cr|me(rc|ri)|mi(o8|oa|ts)|mmef|mo(01|02|bi|de|do|t(\-| |o|v)|zz)|mt(50|p1|v )|mwbp|mywa|n10[0-2]|n20[2-3]|n30(0|2)|n50(0|2|5)|n7(0(0|1)|10)|ne((c|m)\-|on|tf|wf|wg|wt)|nok(6|i)|nzph|o2im|op(ti|wv)|oran|owg1|p800|pan(a|d|t)|pdxg|pg(13|\-([1-8]|c))|phil|pire|pl(ay|uc)|pn\-2|po(ck|rt|se)|prox|psio|pt\-g|qa\-a|qc(07|12|21|32|60|\-[2-7]|i\-)|qtek|r380|r600|raks|rim9|ro(ve|zo)|s55\/|sa(ge|ma|mm|ms|ny|va)|sc(01|h\-|oo|p\-)|sdk\/|se(c(\-|0|1)|47|mc|nd|ri)|sgh\-|shar|sie(\-|m)|sk\-0|sl(45|id)|sm(al|ar|b3|it|t5)|so(ft|ny)|sp(01|h\-|v\-|v )|sy(01|mb)|t2(18|50)|t6(00|10|18)|ta(gt|lk)|tcl\-|tdg\-|tel(i|m)|tim\-|t\-mo|to(pl|sh)|ts(70|m\-|m3|m5)|tx\-9|up(\.b|g1|si)|utst|v400|v750|veri|vi(rg|te)|vk(40|5[0-3]|\-v)|vm40|voda|vulc|vx(52|53|60|61|70|80|81|83|85|98)|w3c(\-| )|webc|whit|wi(g |nc|nw)|wmlb|wonu|x700|yas\-|your|zeto|zte\-/i.test(b.substr(0,4)))a=!0;return a},n=new THREE.Scene,p=new THREE.OrthographicCamera(b.offsetWidth/-2,b.offsetWidth/2,b.offsetHeight/2,b.offsetHeight/-2,1,1E3);p.position.z=1;var c=new THREE.WebGLRenderer({antialias:!1});c.setPixelRatio(window.devicePixelRatio);c.setClearColor(16777215,0);c.setSize(b.offsetWidth,b.offsetHeight);b.appendChild(c.domElement);a=new THREE.TextureLoader;a.crossOrigin="";e=a.load(e);f=a.load(f);g=a.load(g);g.wrapS=g.wrapT=THREE.RepeatWrapping;e.magFilter=f.magFilter=THREE.LinearFilter;e.minFilter=f.minFilter=THREE.LinearFilter;e.anisotropy=c.getMaxAnisotropy();f.anisotropy=c.getMaxAnisotropy();var h=new THREE.ShaderMaterial({uniforms:{effectFactor:{type:"f",value:d},dispFactor:{type:"f",value:0},texture:{type:"t",value:e},texture2:{type:"t",value:f},disp:{type:"t",value:g}},vertexShader:"\n        varying vec2 vUv;\n        void main() {\n          vUv = uv;\n          gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n        }\n    ",fragmentShader:"\n        varying vec2 vUv;\n\n        uniform sampler2D texture;\n        uniform sampler2D texture2;\n        uniform sampler2D disp;\n\n        // uniform float time;\n        // uniform float _rot;\n        uniform float dispFactor;\n        uniform float effectFactor;\n\n        // vec2 rotate(vec2 v, float a) {\n        //  float s = sin(a);\n        //  float c = cos(a);\n        //  mat2 m = mat2(c, -s, s, c);\n        //  return m * v;\n        // }\n\n        void main() {\n\n            vec2 uv = vUv;\n\n            // uv -= 0.5;\n            // vec2 rotUV = rotate(uv, _rot);\n            // uv += 0.5;\n\n            vec4 disp = texture2D(disp, uv);\n\n            vec2 distortedPosition = vec2(uv.x + dispFactor * (disp.r*effectFactor), uv.y);\n            vec2 distortedPosition2 = vec2(uv.x - (1.0 - dispFactor) * (disp.r*effectFactor), uv.y);\n\n            vec4 _texture = texture2D(texture, distortedPosition);\n            vec4 _texture2 = texture2D(texture2, distortedPosition2);\n\n            vec4 finalTexture = mix(_texture, _texture2, dispFactor);\n\n            gl_FragColor = finalTexture;\n            // gl_FragColor = disp;\n        }\n    ",transparent:!0,opacity:1});d=new THREE.PlaneBufferGeometry(b.offsetWidth,b.offsetHeight,1);d=new THREE.Mesh(d,h);n.add(d);d=function(){var a="mouseenter",c="mouseleave";t()&&(a="touchstart",c="touchend");b.addEventListener(a,function(a){TweenMax.to(h.uniforms.dispFactor,l,{value:1,ease:k})});b.addEventListener(c,function(a){TweenMax.to(h.uniforms.dispFactor,m,{value:0,ease:k})})};r&&d();window.addEventListener("resize",function(a){c.setSize(b.offsetWidth,b.offsetHeight)});this.next=function(){TweenMax.to(h.uniforms.dispFactor,l,{value:1,ease:k})};this.previous=function(){TweenMax.to(h.uniforms.dispFactor,m,{value:0,ease:k})};var q=function(){requestAnimationFrame(q);c.render(n,p)};q()};</script>

<style>
    canvas{
        float:left;
    }
</style>
<script>
    var myAnimation = new hoverEffect({
	parent: document.querySelector('#rec84113182 .t218__blockimg.t-bgimg'),
	image1: 'https://static.tildacdn.com/lib/unsplash/ab6710b5-3340-03b9-0e64-42719138012f/photo.jpg',
	image2: 'https://static.tildacdn.com/lib/unsplash/6972ac48-02e2-e308-319c-7f7113dcdf0b/photo.jpg',
	displacementImage: 'https://static.tildacdn.com/tild6266-3239-4237-a566-633234386235/4.png'
});
</script>
Made on
Tilda